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[freeciv-ai] two major tactical ai weaknesses

[freeciv-ai] two major tactical ai weaknesses

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To: Freeciv AI <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] two major tactical ai weaknesses
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Mon, 21 Feb 2005 13:06:14 +0100


I just want to note something you probably already know. Some AI weaknesses
which - if absent - could improve AI a lot (maybe too much ;-) ):

- AI diplomat(s) buys cities - and then goes to the next city, the just won
city remains empty.

- AI stacks attack cities successfully - but then do not conquer them.

In S2 CVS.


Christian Knoke            * * *  
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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