[freeciv-ai] two major tactical ai weaknesses
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I just want to note something you probably already know. Some AI weaknesses
which - if absent - could improve AI a lot (maybe too much ;-) ):
- AI diplomat(s) buys cities - and then goes to the next city, the just won
city remains empty.
- AI stacks attack cities successfully - but then do not conquer them.
In S2 CVS.
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [freeciv-ai] two major tactical ai weaknesses,
Christian Knoke <=