[freeciv-ai] Re: two major tactical ai weaknesses
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Feb 21, 2005 at 01:06:14PM +0100, Christian Knoke wrote:
> I just want to note something you probably already know. Some AI weaknesses
> which - if absent - could improve AI a lot (maybe too much ;-) ):
> - AI diplomat(s) buys cities - and then goes to the next city, the just won
> city remains empty.
> - AI stacks attack cities successfully - but then do not conquer them.
I've seen this one. Typically, the AI attacks and wins but the unit is
badly damaged. It seems that self-preservation (fleeing to the nearest
allied town) overcomes the lure of a free city.
It's not entirely crazy: you don't necessarily want to take a city just
to lose it again. But it's usually wrong.