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[freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code
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[freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Sun, 23 Jan 2005 12:35:30 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11777 >

On Sat, 22 Jan 2005, Per I. Mathisen wrote:

> Here is the patch for the 'great culling'. Some related code which serves
> no purpose with the aitech.c code also went the way of the dodo.  Remains
> to be done is to cull all nations for irrelevant AI stuff that nobody ever
> knew how worked (well, it didn't, so no wonder there), and which is now
> also not even read.

What is the meaning of
+    if (pplayer->government == game.default_government) {
+      want += 25 * game.turn;
+    }
in ai_manage_government ?

I suspect you meant (ai->goal.govt.idx == game.default_government) ...

what is this default government anyway?

...researching...

ok, Despotism is the default government, so you are right
but a comment is in order





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