[freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11777 >
On Sat, 22 Jan 2005, Per I. Mathisen wrote:
> Here is the patch for the 'great culling'. Some related code which serves
> no purpose with the aitech.c code also went the way of the dodo. Remains
> to be done is to cull all nations for irrelevant AI stuff that nobody ever
> knew how worked (well, it didn't, so no wonder there), and which is now
> also not even read.
What is the meaning of
+ if (pplayer->government == game.default_government) {
+ want += 25 * game.turn;
+ }
in ai_manage_government ?
I suspect you meant (ai->goal.govt.idx == game.default_government) ...
what is this default government anyway?
...researching...
ok, Despotism is the default government, so you are right
but a comment is in order
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Gregory Berkolaiko, 2005/01/03
- [freeciv-ai] (PR#11777) Cleanup of AI tech code, Benoit Hudson, 2005/01/03
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/06
- [freeciv-ai] (PR#11777) Cleanup of AI tech code, Mateusz Stefek, 2005/01/07
- [freeciv-ai] Re: (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/07
- [freeciv-ai] (PR#11777) Cleanup of AI tech code, Mateusz Stefek, 2005/01/07
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Gregory Berkolaiko, 2005/01/09
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/22
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/22
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/22
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code,
Gregory Berkolaiko <=
- [freeciv-ai] (PR#11777) Cleanup of AI tech code, Gregory Berkolaiko, 2005/01/23
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