[freeciv-ai] (PR#11777) Cleanup of AI tech code
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11777 >
From cvs log:
Backport: Divide tech want used in AI diplomacy exchange calculations by
game turn, as tech want is a value that is continually accumulated, and
in late games you might see the AI exchanging nearly all its cities for
a few techs. Fix is part of PR#11777.
What happens after saving & loading?
--
mateusz
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Gregory Berkolaiko, 2005/01/03
- [freeciv-ai] (PR#11777) Cleanup of AI tech code, Benoit Hudson, 2005/01/03
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/06
- [freeciv-ai] (PR#11777) Cleanup of AI tech code,
Mateusz Stefek <=
- [freeciv-ai] Re: (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/07
- [freeciv-ai] (PR#11777) Cleanup of AI tech code, Mateusz Stefek, 2005/01/07
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Gregory Berkolaiko, 2005/01/09
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/22
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/22
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Per I. Mathisen, 2005/01/22
- [freeciv-ai] Re: [Freeciv-Dev] (PR#11777) Cleanup of AI tech code, Gregory Berkolaiko, 2005/01/23
- [freeciv-ai] (PR#11777) Cleanup of AI tech code, Gregory Berkolaiko, 2005/01/23
|
|