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[freeciv-ai] Re: [Freeciv-Dev] (PR#9544) Auto settlers fade out working
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[freeciv-ai] Re: [Freeciv-Dev] (PR#9544) Auto settlers fade out working

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To: chrisk@xxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#9544) Auto settlers fade out working
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 30 Jul 2004 07:30:35 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >

Christian Knoke wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9544 >
> 
> 
> CVS 29 JUL 2004 GTK2
> 
> At a certain point, auto settlers stop working and go idle. I don't see why.
> There is still lot of work to do ...
> 
> Savegame attached.

One reason is that the number of turns calculated to do an activity is 
10x too high.

jason




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