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[freeciv-ai] Re: (PR#6912) Optimize/reimplement CM: per-city caches
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[freeciv-ai] Re: (PR#6912) Optimize/reimplement CM: per-city caches

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Subject: [freeciv-ai] Re: (PR#6912) Optimize/reimplement CM: per-city caches
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 20 Jul 2004 16:41:06 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6912 >

On Tue, Jul 20, 2004 at 09:04:18PM +0000, Per Inge Mathisen wrote:
> On Tue, 20 Jul 2004, Jason Short wrote:
> > > The one hypothetical problem I can see: if someone copies the city and
> > > sends in a fake city with the same ID but different other attributes.
> > > But I can't think of anything better than city-ID to index by (indexing
> > > by memory address has its own problems).
> >
> > Per, do you think the AI will do this?
>
> I am not sure what you mean by "fake" here. What is the difference here
> between "genuine" changes and "fake" changes?
>
> Virtual cities always have an id of zero. Being able to send a virtual
> city to CM would be nice.


I probably meant "virtual" when I said "fake."  If they all have an ID
of zero, the code should special-case on that.

        -- Benoît




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