Complete.Org: Mailing Lists: Archives: freeciv-ai: July 2004:
[freeciv-ai] Re: (PR#9116) Re: Freeciv algorythm

[freeciv-ai] Re: (PR#9116) Re: Freeciv algorythm

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: swromania21@xxxxxxxxx
Subject: [freeciv-ai] Re: (PR#9116) Re: Freeciv algorythm
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 4 Jul 2004 09:06:31 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: >

On Sun, Jul 04, 2004 at 03:16:42AM -0700, Per I. Mathisen wrote:
> This is not the right way to go about it. Currently we have continent
> numbers for all continents, set when the map is created. We should do
> the same for all oceans, so that we can check if city A lies by the same
> ocean as city B just by reading the ocean number. The changes should go
> in mapgen.c

As I might have mentioned before, ocean numbers should be negative.


[Prev in Thread] Current Thread [Next in Thread]
  • [freeciv-ai] Re: (PR#9116) Re: Freeciv algorythm, Mike Kaufman <=