Complete.Org:
Mailing Lists:
Archives:
freeciv-ai:
June 2004: [freeciv-ai] Re: Starting the implementation of the AI client side inter |
[freeciv-ai] Re: Starting the implementation of the AI client side inter[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Per Inge Mathisen wrote: On Thu, 24 Jun 2004, Guillermo Lopez Alejos wrote:To do this I need to know how the UI and the client speak one each other. I've been digging in the client code and I guess that everything I need is in "client/include". Is this true?.In a way. You may want to look at client/gui-stub/, which contains function stubs for everything that you need to build a new client. In fact you should probably start with a "cp -r gui-stub gui-ai".However I don't think you'll get very far with this approach. The GUI hooks are at too high of a level to work for the AI. For the CMA and other agents Raimar has had to add new hooks. But I don't really understand the situation well enough to say for sure. jason
|