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[freeciv-ai] Re: FreeCiv brief analysis

[freeciv-ai] Re: FreeCiv brief analysis

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: FreeCiv brief analysis
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Tue, 30 Mar 2004 19:00:19 -0500

nikodimka wrote:

The external program may also want to "lock" the client. I.e. to
forbid the client to receive more server input and so change the state
of the client.

Isn't a human player may also lock the client?
What if I never press "NEW TURN" button?

No. The only way the client may lock its state is by busy-waiting. This is done in animations, for instance.

Now, some portions of the client may sometimes be "frozen". But this just prevents some updates from being done; it doesn't stop the client from receiving new packets and changing its internal state.


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