[freeciv-ai] Re: FreeCiv brief analysis
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--- Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx> wrote:
> On Sun, Mar 28, 2004 at 09:55:47PM +0200, Guillermo Lopez Alejos wrote:
> > Hi,
> >
> > As result of previous conversations and personal work, I've written a
> > brief analysis of the ai client side. It's uploaded as "fc-analysis.tgz"
> > in "ftp.freeciv.org".
> >
> > I would like you to read it carefully and tell me if something is wrong.
>
> Which part (the external program which is attached to the puppeteer
> interface or the common client) controls the puppeteer interface?
> I.e. which part issues requests and which part responses?
huh? I don't quite get the question. :(
what do you mean saying "controls the interface"
is it a terminology question?
I would say that external program issues requests and client issues responses.
The civclient openens the socket and decides when to close it.
>
> The external program may also want to "lock" the client. I.e. to
> forbid the client to receive more server input and so change the state
> of the client.
Isn't a human player may also lock the client?
What if I never press "NEW TURN" button?
> The existing agents doesn't have these problem since
> the client is single threaded.
>
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> reality.sys corrupt. Reboot Universe? (y,n,q)
>
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