[freeciv-ai] Alliances & war
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This is a good one...
I'm in alliance - without teams. And i want to declare war against
an ally and i don't want the other allies to go against me in a war.
I break the alliance agreement with the choosen one. Then, in peace
with that former ally, I bribe a city and more as needed, until the
civiliation declare war on me. So, the alliance declares war against the
one to attacks.
So, the attacked civilization is taken out of the alliance and
declared in war. This is not fear.
There is a way to detect this? Maybe with 'reason to cancel' variable?
And another... Why if an ally declares war with another ally, you
must declare war on the agressor? In the NATO, If greece declare war on
Turquey, the alliance does nothing.
- [freeciv-ai] Alliances & war,
Jordi Negrevernis i Font <=
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