[freeciv-ai] Re: simple historian agent
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On Wed, Mar 17, 2004 at 02:53:22PM -0800, nikodimka wrote:
>
> Raimar,
>
> could you please review the simple historian agent initial implementation.
> It is a simple agent which remembers the last state of all the units, cities,
> tiles.
>
> Please see attachment for the details.
Lets see.
> /**********************************************************************
> Freeciv - Copyright (C) 2001 - A. Gorshenev (aka nikodimka)
> This program is free software; you can redistribute it and/or modify
> it under the terms of the GNU General Public License as published by
> the Free Software Foundation; either version 2, or (at your option)
> any later version.
>
> This program is distributed in the hope that it will be useful,
> but WITHOUT ANY WARRANTY; without even the implied warranty of
> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> GNU General Public License for more details.
> ***********************************************************************/
>
You need to insert a guard here against multiple includes:
#ifndef FOOBAR
#define FOOBAR
> #include <stdlib.h>
Why is that needed?
> #include "agents.h"
Why is that needed?
> /**************************************************************************
> This is the simple historian agent.
> It just saves the last states of all cities, tiles and units.
> The trick is just to call this agent the last of all
> so it still keeps old values whereas all other agents
> allready got the new ones.
> **************************************************************************/
If you put this into the .c file it is enough.
> extern struct agent simple_historian_agent;
Why is that needed?
> void simple_historian_init(void);
> void sha_tile_update(int index);
>
> void sha_unit_new(int id);
> void sha_unit_change(int id);
> void sha_unit_remove(int id);
IMHO it isn't needed to have these functions in the header file.
> struct tile* sha_tile_recall(int x, int y);
> struct unit* sha_unit_recall(int id);
> /**************************************************************************
> This is the simple historian agent.
> It just saves the last states of all cities, tiles and units.
> The trick is just to call this agent the last of all
> so it still keeps old values whereas all other agents
> allready got the new ones.
> **************************************************************************/
> struct agent simple_historian_agent;
static.
> static struct tile *previous_tiles = NULL;
> static struct unit_list previous_units;
>
> /**************************************************************************
> ...
> **************************************************************************/
> void
> simple_historian_init(void)
Put it one one line.
> {
>
> previous_tiles = malloc(MAX_MAP_INDEX*sizeof(struct tile));
> memset(previous_tiles, 0, MAX_MAP_INDEX*sizeof(struct tile));
Instead of
struct foobar *p=malloc(sizeof(struct foobar));
use
struct foobar *p=malloc(sizeof(*p));
It is safer if you change the type of p.
Also don't use malloc. Use fc_malloc.
> unit_list_init(&previous_units);
>
> memset(&simple_historian_agent, 0, sizeof(simple_historian_agent));
> strcpy(simple_historian_agent.name, "Simple Historian");
strlcpy
> simple_historian_agent.level = 98; /* well which level this should
> be to recieve change
> notification after all others? */
Good question.
> simple_historian_agent.unit_callbacks[CB_REMOVE] = sha_unit_remove;
> simple_historian_agent.unit_callbacks[CB_CHANGE] = sha_unit_change;
> simple_historian_agent.unit_callbacks[CB_NEW] = sha_unit_new;
> /*
> simple_historian_agent.city_callbacks[CB_REMOVE] = sha_city_remove;
> simple_historian_agent.city_callbacks[CB_CHANGE] = sha_city_change;
> simple_historian_agent.city_callbacks[CB_NEW] = sha_city_new;
> */
> simple_historian_agent.tile_callbacks[CB_REMOVE] = sha_tile_update;
> simple_historian_agent.tile_callbacks[CB_CHANGE] = sha_tile_update;
> simple_historian_agent.tile_callbacks[CB_NEW] = sha_tile_update;
> register_agent(&simple_historian_agent);
> }
>
> /**************************************************************************
> ...
> **************************************************************************/
> void
> sha_tile_update(int index)
All of these functions should be static.
> {
> int x; int y;
>
> freelog(LOG_DEBUG, "sha got tile: %d\n", index);
>
> index_to_map_pos(&x, &y, index);
> /* Yes. decode and encode again. I could not find a function :( */
> previous_tiles[index] = *map_get_tile(x, y);
> }
IMHO the agents.c should do the callback with x and y and not with
index.
>
> /**************************************************************************
> ...
> **************************************************************************/
> void
> sha_unit_change(int id)
> {
> struct unit * punit, *pold_unit;
>
> freelog(LOG_DEBUG, "sha got unit: %d\n", id);
>
> punit = find_unit_by_id(id);
> pold_unit = unit_list_find(&previous_units, id);
> if (pold_unit) {
> *pold_unit = *punit;
> } else {
> freelog(LOG_DEBUG, "sha: Something wrong. CHANGEing unit I know
> nothing about: %d\n", id);
I would insert an assert here to catch these cases.
> pold_unit = create_unit_virtual(get_player(punit->owner),
> NULL,
> 0,
> 0);
> *pold_unit = *punit;
> unit_list_insert(&previous_units, pold_unit);
> }
> }
>
> /**************************************************************************
> ...
> **************************************************************************/
> void
> sha_unit_new(int id)
> {
> struct unit * punit, *pold_unit;
>
> freelog(LOG_DEBUG, "sha got unit: %d\n", id);
>
> punit = find_unit_by_id(id);
> pold_unit = create_unit_virtual(get_player(punit->owner),
> NULL,
> 0,
> 0);
> *pold_unit = *punit;
> unit_list_insert(&previous_units, pold_unit);
> }
>
> /**************************************************************************
> ...
> **************************************************************************/
> void
> sha_unit_remove(int id)
> {
> struct unit *pold_unit;
>
> freelog(LOG_DEBUG, "sha got unit: %d\n", id);
> pold_unit = unit_list_find(&previous_units, id);
> if (pold_unit) {
> unit_list_unlink(&previous_units, pold_unit);
> } else {
> freelog(LOG_DEBUG, "sha: Something wrong. REMOVEing unit I know nothing
> about: %d\n", id);
Same here.
> }
> }
>
> /**************************************************************************
> Public interface
> **************************************************************************/
>
> /**************************************************************************
> ...
> **************************************************************************/
> struct tile*
> sha_tile_recall(int x, int y)
Make the return type const:
const struct tile *sha_tile_recall(int x, int y)
so that no other code changes the struct fields.
> {
> int index = map_pos_to_index(x, y);
> return &previous_tiles[index];
> }
>
> /**************************************************************************
> ...
> **************************************************************************/
> struct unit*
> sha_unit_recall(int id)
Same here.
> {
> return unit_list_find(&previous_units, id);
> }
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
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