[freeciv-ai] (PR#7076) AI Passengers counting ...
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7076 >
> [chrisk@xxxxxxxxx - Tue Dec 09 17:31:29 2003]:
>
> CVS HEAD 09 DEC 2003 GTK 1
>
> Spiel gespeichert als 'training-1050.sav.gz'
> >
> 1: Saladin's Trireme[169] (59,1)->(55,8){0,0} AI Passengers counting
> reported false positive 1
After much staring at the code, I discovered that enemy can block the
route, or the passenger might be waiting on a shore of an internal sea.
So this is not a big error.
Still, the best system is where both passengers look for boats and boats
look for passenegers. This is coming...
In the meantime, here is a patch that fixes some minor and major
glitches. The prize goes to the bug where ferryboats would try to pick
up _any_ passengers, even an enemy!
Thanks to all who provided the savegames,
G.
boats_coutning3.diff
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