Complete.Org: Mailing Lists: Archives: freeciv-ai: January 2004:
[freeciv-ai] Re: New settler code v12
Home

[freeciv-ai] Re: New settler code v12

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: New settler code v12
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 9 Jan 2004 21:21:24 +0000 (GMT)

On Thu, 27 Nov 2003, Gregory Berkolaiko wrote:
> Attached is a new settler code by Per hacked in an ugly way to send
> settlers abroad. It does what it should do, although not very
> efficiently, I must say.
>
> Ferry code had to be kludged and hacked too.
...
> Plan is to (1) separate the ferry code hacks, civilize them and commit.
> (2) tune settlers and commit

Sorry, for not responding earlier to this. It looks really good. Any luck
on civilizing the ferry code hacks?

> Also right now I use to estimate the time for the settlers to sail abroad.
> I have a nasty feeling that I can use real_map_distance with same degree
> of accuracy (i.e. crap).

real_map_distance is not so bad. It is fast and does the job, usually
with an acceptable degree of accuracy.

  - Per



[Prev in Thread] Current Thread [Next in Thread]
  • [freeciv-ai] Re: New settler code v12, Per I. Mathisen <=