[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#6946) Settler AI optimization
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#6946) Settler AI optimization |
From: |
"Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx> |
Date: |
Mon, 1 Dec 2003 06:22:08 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6946 >
On Sun, Nov 30, 2003 at 07:50:24PM -0800, Jason Short wrote:
>
> A solution is that we can't handle settlers individually but must
> consider them as a group. Prioritize improvements to make and assign
> the closest settler to each. Or something like that.
change the AI to make the client drawing faster? Is this what you're
saying? I don't think so. How about making the client drawing smarter
instead. Like caching moves and then moving multiple units at once if they
will be in the same screen together. Not going to work everytime, but...
That's not to say that improving the ai won't make the situation better.
-mike
- [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#6946) Settler AI optimization,
Mike Kaufman <=
|
|