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[freeciv-ai] (PR#6946) Settler AI optimization

[freeciv-ai] (PR#6946) Settler AI optimization

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Subject: [freeciv-ai] (PR#6946) Settler AI optimization
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 11 Dec 2003 18:44:37 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: >

> [kauf - Mon Dec 01 14:22:07 2003]:
> On Sun, Nov 30, 2003 at 07:50:24PM -0800, Jason Short wrote:
> > 
> > A solution is that we can't handle settlers individually but must 
> > consider them as a group.  Prioritize improvements to make and assign 
> > the closest settler to each.  Or something like that.
> change the AI to make the client drawing faster? Is this what you're
> saying? I don't think so. How about making the client drawing smarter
> instead. Like caching moves and then moving multiple units at once if they
> will be in the same screen together. Not going to work everytime, but...
> That's not to say that improving the ai won't make the situation better.

Jason's idea makes a lot of sense.  If railroads had a non-zero cost to
travel, in fact, his idea would be far better than having settlers cross
the empire.  And I think it's aesthetically more pleasing [never mind
faster] even when railroads are free in movement point terms.

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