[freeciv-ai] Re: (PR#4137) Auto-explore with new PF
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On Sat, 13 Sep 2003, Per I. Mathisen wrote:
>
> On Sat, 13 Sep 2003, Gregory Berkolaiko wrote:
> > Also there is 4750 which needs some GUI.
>
> 4750 is "Would like units to exit explore mode when seeing an enemy unit.
> same with explorers when they see a hut." I think this should be the
> default.
I will think how to do it. Although explorers stopping on seeing a hut
doesn't sound like a grand plan to me.
I would like to draw the attention back to the patch. It fixes enough
bugs to warrant quick inclusion I think.
G.
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF, Per I. Mathisen, 2003/09/13
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF,
Gregory Berkolaiko <=
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF, Diogo Kollross, 2003/09/13
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF, Per I. Mathisen, 2003/09/16
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF, Gregory Berkolaiko, 2003/09/16
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF, Per I. Mathisen, 2003/09/16
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF, Gregory Berkolaiko, 2003/09/17
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF, Gregory Berkolaiko, 2003/09/17
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF, Per I. Mathisen, 2003/09/17
- [freeciv-ai] Re: (PR#4137) Auto-explore with new PF, Gregory Berkolaiko, 2003/09/17
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