[freeciv-ai] Re: (PR#5633) Order of AI activities.
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On Fri, 12 Sep 2003, Christian Knoke wrote:
> Can you make it like this?
>
> In the beginning of turn, all goto is processed (clients and AI)
> Then AI moves
> Then Client phase
> Then AI makes decisions (about cities, taxes, science ...)
> Then the turn change is calculated.
>
> Save is only possible in Client phase.
> Autosave happens after AI has moved.
>
> This will remove double-move problem.
> This will remove the AI activities that happen when you load a game.
> This will remove the inconsistency between running and reloaded games.
> This will be good for AI since it can make their decisions at the latest
> possible moment.
And this is what my patch actually does :)
> But it is possible to annoy the AI by occupying worked tiles.
> And it is possible to shoot an AI city empty and enter with goto next turn.
No it is not, since the AI will buy a new unit and it will grow in the
city at the turn change. Well, a good AI will do that.
G.
[freeciv-ai] Re: (PR#5633) Order of AI activities.,
Gregory Berkolaiko <=
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