[freeciv-ai] Re: interested in building a new client-side AI
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On 2003.04.21 11:47, David Chen wrote:
I am a Berkeley student working with my professor on implementing an
AI for freeciv. We are interested in building a completely new AI
agent that knows only as much as the human player. As I understand,
the current AI code is a bit messy and is attached to the server
side. Moreover, one of the current goals being worked on is building
a client side AI. So I was wondering how difficult it would be to
build an interface for a client side agent. Since we require no
omniscience, it wouldn't need any hack on the server code. If anyone
can point me to the files that I need to read to build a clean
interface, that would be greatly appreciated.
I have been thinking about bootstrapping a client AI by starting with
the player client and incrementally converting the various operations
to AI control. That way you would have a workable (testable!) system
at every step along the way.
For example, start with something easy like the decision of what a city
should be building or what the tax rate should be, and remove the
user's controls for that operation when you're happy with the AI's
performance. Then move on to the next operation.
--
Bobby Bryant
Austin, Texas
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