[freeciv-ai] Re: [Freeciv-Dev] (PR#3689) server/settler.c
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On Tue, 11 Mar 2003, Gregory Berkolaiko wrote:
> I guess the best way forward would be to first clean the routine up
> (I believe we have something to learn from it) and then try to formulate a
> better (simpler) solution.Or just polish the existing one.
> Any takers for the cleaning job?
I've tried several times, since my last posted cleanup of this file. I
gave up each time - the code is just so bad, I started rewriting it from
scratch instead. I used virtual cities, which allows for more code reuse
and avoids much of the stupid second-guessing of other parts of the code
which is done in settlers.c now.
I have a funky new settlers code lying about here, which is way better
than the existing code, but it has no support for ferries or terrain
improvement yet. It is on hold until the former has been sorted out. And
ferries await pf.
Let me know if you want my preliminary code. It is currently broken
against current cvs, but it shouldn't be too much work to update it.
[freeciv-ai] Re: [Freeciv-Dev] (PR#3689) server/settler.c, Gregory Berkolaiko, 2003/03/11
- [freeciv-ai] Re: [Freeciv-Dev] (PR#3689) server/settler.c,
Per I. Mathisen <=