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[freeciv-ai] Re: [Freeciv-Dev] (PR#3663) [PATCH] The AI gets tech too qu

[freeciv-ai] Re: [Freeciv-Dev] (PR#3663) [PATCH] The AI gets tech too qu

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To: sam+civ@xxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#3663) [PATCH] The AI gets tech too quickly at the easy level
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Sat, 8 Mar 2003 15:53:29 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Mar 08, 2003 at 12:43:44PM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> There are some ideas especially nonattacking AI and so on. easy AI
> really doesn't cheat .. perhaps increasing the want of buildings instead
> of settling the hole world. But beginning to handicap with magic numbers
> shouldn't be the right way. 

        Indeed.  If the Easy AI isn't easy enough, Diplomacy is the way to go
to make it easier.  Offering initial Peace to Human players, and only
breaking that status after being attacked by the Human should make the game
much easier.

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