[freeciv-ai] Re: [Freeciv-Dev] (PR#3663) [PATCH] The AI gets tech too qu
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On Sat, 8 Mar 2003, sam+civ@xxxxxxxxxxxxxxxxxxxx wrote:
> My first impression playing freeciv is that the AI gets tech far
> too quickly, even at the easy level. I also have observed, over at
> groups.google.com, other people complaining that the AI gets tech too
> quickly. One person, who claimed to be able to beat the SMAC AI at even
> the highest level of difficulty, expressed frustration with freeciv's
> AI's perceived flagrant cheating.
I object to the word "cheating". AI does cheat in many aspects but it
doesn't bend rules to get techs quicker. Well, apart from setting Science
to 100% from time to time, but on average it levels out ;)
> Until then, this quick and dirty patch shows what I have in mind. This
> is near the end of the routine base_total_bulbs_required in tech.c.
I have no opinion on the patch idea though. Does anybody have better
ideas?
G.
>
> - Sam
>
> --- freeciv-1.14.0/common/tech.c.orig Sat Mar 8 10:36:02 2003
> +++ freeciv-1.14.0/common/tech.c Sat Mar 8 10:44:03 2003
> @@ -462,6 +462,13 @@
> cost = 1;
> }
>
> + /* There is a perception, which I share, that the AI flagrantly cheats
> + to get tech advances more quickly than humans do. Let's nip that
> + cheating in the bud here */
> + if(pplayer->ai.control) {
> + cost *= 8;
> + }
> +
> return cost;
> }
- [freeciv-ai] Re: [Freeciv-Dev] (PR#3663) [PATCH] The AI gets tech too quickly at the easy level,
Gregory Berkolaiko <=
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