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[freeciv-ai] Re: AI diplomacy v5 (PR#2413)

[freeciv-ai] Re: AI diplomacy v5 (PR#2413)

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Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: AI diplomacy v5 (PR#2413)
From: "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx>
Date: Sat, 4 Jan 2003 06:27:42 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, 4 Jan 2003, ue80@xxxxxxxxxxxxxxxxxxxxx via RT wrote:
> On Fri, Jan 03, 2003 at 07:22:38PM -0800, Per I. Mathisen via RT wrote:
> > - We break shared vision before going to war or ditching useless allies.
> Why aren't we doing shared vision?

We are, but only give it to allies.

> > - We try to pick fights with civilizations closer to our homeland rather
> > than that other guy on the other side of the map. Try to.
> Thats not always the way to win. Sometimes you have to ally with your
> neighbours and attack the players on the rest of the map.

Yes, I realize that. We merely adjust the war desire a little for
distance. It is more like a tie-breaker than a strong preference.

Note also that the AI is very, very bad at fighting with enemies that are
far away. See for example how
Sauron never attacks until he has cities close to Elros (a good example of
how bad the AI is at war - if it wasn't for Greg's flying AI code, a human
player could even play Elros to victory...).

  - Per

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