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[freeciv-ai] Re: (PR#2477) Improved Auto-Explore
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[freeciv-ai] Re: (PR#2477) Improved Auto-Explore

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Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#2477) Improved Auto-Explore
From: "Cameron Morland via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 24 Dec 2002 12:47:22 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Dec 24, 2002 at 12:05:23PM -0800, Gregory Berkolaiko via RT wrote:
> 
> > > All others: I intend to commit this patch soon (when Cameron blesses my 
> > > changes,
> > > basically).  So comment now or...
> > 
> > ssh from a windows box over a modem. Ugh.
> > 
> > Your mods appear to be fine, and I assume that it compiles. It shouldn't 
> > behave
> > significantly differently.
> 
> I does compile but I am not 100% satisfied with the behaviour.  See 
> attached savegame (login: aas02101).  After few turns it strays away from 
> the shore.  Also it wasn't terribly eager to explore city tiles, I think 
> you should increase the weight.

OK, I'll take a look at it in early January.

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