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[freeciv-ai] Re: active ai diplomats

[freeciv-ai] Re: active ai diplomats

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: active ai diplomats
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 31 Aug 2002 23:05:51 -0500

On Sat, Aug 31, 2002 at 11:56:12PM +0000, Per I. Mathisen wrote:
> On Sat, 31 Aug 2002, Gregory Berkolaiko wrote:
> > > This means three losses were turned into victories, which is quite nice.
> >
> > It is but I am not sure what you mean by "experimental"? Or did you add
> > H_DIPLOMAT handicap to the hard level?
> No, before I made the version I posted to the list, I had the old code and
> the new code coexisting side-by-side, separated by a call to
> ai_handicap(pplayer, H_EXPERIMENTAL).

perhaps it's about time to think about another ai difficulty level above
hard. say an "expert" level, so that hard doesn't include active


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