[freeciv-ai] Re: coreai: process_defender_want()
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On Sun, 25 Aug 2002, Per I. Mathisen wrote:
> Very few changes. The only important ones:
> - Now also considers air and helicopter units as defenders. Since the
> previous fix to unit_desirability() reduces the want for helis and few
> aircraft are worth building as defenders (none) anyway, this won't have
> much effect.
> - F_FIELDUNIT can now be built as defenders. There is no reason why this
> should be impossible, only reduce the weight for it to represent the risk
> (increased unhappiness). The comment preceding this conditional was wrong
> about the effects of the flag as well.
Right.
> - I did NOT make the want for a tech depend on how many steps we would
> have to take to get there, as Ross had done. This is the wrong place to do
> this. The tech code should factor this in.
> - I did NOT make the default defender into an illegal value, and I
> removed the comment which said that having unittype zero (settlers) as
> default was a bug. It is not.
Apart from slight alignment issues, there is nothing bad about this patch
;)
G.
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