[freeciv-ai] Re: Borg AI.
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Jul 02, 2002 at 05:38:17PM +0100, Gregory Berkolaiko wrote:
> On Tue, 2 Jul 2002, Vasco Alexandre Da Silva Costa wrote:
>
> > On Mon, 1 Jul 2002, Gregory Berkolaiko wrote:
> > > On Thu, 27 Jun 2002, Vasco Alexandre Da Silva Costa wrote:
> >
> > > I would change the structure a bit, especially military. HQs tied to
> > > cities can handle defence and at most counter-attack. But serious attack
> > > should be handled one level higher, in Army. Also there should be few
> >
> > Actually we had the same idea :-) We just didn't implement those other
> > agents due to lack of time.
> > Our idea was to use the HQs strickly for city defense, and use a General
> > agent for deciding attacks. This agent would use Field General agentes to
> > coordinate each army.
>
> That is more elaborate that what I thought about. I am not 100% sure this
> intermediate General is needed, but it is something that's definitely
> worth considering.
>
> > > Also, Borg happily leaves the cities undefended, so I saw and entire civ
> > > taken out by few lucky enemy chariots. I suspect it can be easily tuned,
> > > though.
> >
> > Heh, yes. It is quite dumb defending. For one it doesn't have a very good
> > concept of which zones are safe or not. Anyone that plays Civ realizes you
> > must be most concerned with defending the borders and the capital, the AI
> > does not.
>
> Unfortunately it's hard to model "spatial planning". But in this case you
> can estimate the strategic threat to your city by tracing all inverse
> paths from it, allowed by your ZOC (this is another application of
> pathfinding which would need a special BMC-function). If you don't reach
> any enemy cities or potential landing areas, you are safe. Of course this
> would be very rare, there is probably access to water somewhere... At
> this stage everything become difficult: what is "almost safe" and how do
> yu quantify it?
If I would have the time: <http://www.gameai.com/influ.thread.html>.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Q: Do you know what the death rate around here is?
A: One per person.
- [freeciv-ai] Re: Borg AI., Gregory Berkolaiko, 2002/07/01
- [freeciv-ai] Re: Borg AI., Vasco Alexandre Da Silva Costa, 2002/07/01
- [freeciv-ai] Re: Borg AI., Gregory Berkolaiko, 2002/07/02
- [freeciv-ai] Re: Borg AI.,
Raimar Falke <=
- [freeciv-ai] Re: Borg AI., Per I Mathisen, 2002/07/02
- [freeciv-ai] Re: Borg AI., Raimar Falke, 2002/07/02
- [freeciv-ai] Re: Borg AI., Per I Mathisen, 2002/07/02
- [freeciv-ai] Re: Borg AI., Raimar Falke, 2002/07/03
- [freeciv-ai] Re: Borg AI., Per I Mathisen, 2002/07/03
- [freeciv-ai] Re: Borg AI., Raimar Falke, 2002/07/03
- [freeciv-ai] Re: Borg AI., Per I Mathisen, 2002/07/03
- [freeciv-ai] Re: Borg AI., Raimar Falke, 2002/07/03
- [freeciv-ai] Re: Borg AI., Ross W. Wetmore, 2002/07/06
- [freeciv-ai] Re: Borg AI., Ross W. Wetmore, 2002/07/06
|
|