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[freeciv-ai] Re: [Freeciv-Dev] [Patch] AI can fly v2 (updated)

[freeciv-ai] Re: [Freeciv-Dev] [Patch] AI can fly v2 (updated)

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To: <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv-Dev] [Patch] AI can fly v2 (updated)
From: Per I Mathisen <per@xxxxxxxxxxx>
Date: Mon, 15 Apr 2002 22:59:48 +0200 (MEST)

On Mon, 15 Apr 2002, Gregory Berkolaiko wrote:
> > As others have said. If it starts building when something comes into range,
> > it'll be too late by the time they're done.
> This calls for making a global build queue.  Otherwise it's a bit silly,
> writing code which searches for a city which isn't building anything in
> particular and then making sure the city actually does build the unit, not
> flop back to coinage or something and all this for a single bomber.
> What you ask for is a big project and it shouldn't be mixed with air-patch
> IMO.  The patch is already quite big and in the end it's going to be me
> who will be forced to split it.

I agree. It seems to work in practice without this feature, which would be
extraordinarily hard to get right with the current (stupid) build system.


"Treason doth never prosper: what's the reason?
Why, if it prosper, none dare call it treason."
 -- Sir John Harrington (1561-1612)

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