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[freeciv-ai] Re: [Freeciv-Dev] [Patch] AI can fly v2 (updated)

[freeciv-ai] Re: [Freeciv-Dev] [Patch] AI can fly v2 (updated)

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] [Patch] AI can fly v2 (updated)
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 15 Apr 2002 21:42:28 +0100 (BST)

On Mon, 15 Apr 2002, Mike Kaufman wrote:

> As I mentioned before, one thing that I would definitely like to see in
> that the AI build some flying units even if there's no current target.
> As others have said. If it starts building when something comes into range,
> it'll be too late by the time they're done.

This calls for making a global build queue.  Otherwise it's a bit silly, 
writing code which searches for a city which isn't building anything in 
particular and then making sure the city actually does build the unit, not 
flop back to coinage or something and all this for a single bomber.

What you ask for is a big project and it shouldn't be mixed with air-patch
IMO.  The patch is already quite big and in the end it's going to be me
who will be forced to split it.

Let's have one thing at a time, please.

Best wishes,

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