Complete.Org: Mailing Lists: Archives: tetrinext: February 2000: [tetrinext] Re: draft of specific scoring details

# [tetrinext] Re: draft of specific scoring details

[Top] [All Lists]

 To: "\"Paul Leighton\" ; \"Tetrinext Mailing List\"" Subject: [tetrinext] Re: draft of specific scoring details From: Jared Johnson Date: Mon, 28 Feb 2000 05:23:07 GMT Reply-to: tetrinext@xxxxxxxxxxxx

```I'm forwarding this to the tetrinext mailing list as well.

> Looking at the penalty for a player who resigns from the game, the most
> practical way to calculate this is to assume that that player would have
> lost the game.

sounds good.

> The win bonus is more tricky but you may consider keeping this very simple
> also, Apply the formula as outlined before then add 5% for the clear winner.
> anymore than this would be out of balance.

how about giving the player a second win against the rest of the players as a
whole? (calculating this using the average of all the other players' ratings)?
Doesn't seem like this would exceed 5% often, but it would make it more related
to the skill level of the people you're playing against and so forth.  This also
means that it wouldn't be a constant level and thus would be harder to exploit
=)

thanks for the input.  it looks like the basic thing that should be done, as
you've done, is to use the very complicated formulas in a simple but sensible
way.

--
Jared Johnson
solomon@xxxxxxxxxxxxx

Physician:  One upon whom we set our hopes when ill and our dogs when well.
-- Ambrose Bierce

-----BEGIN GEEK CODE BLOCK-----
Version:  3.12
GCS/C d+(-)>-- s:+ a18 C++++\$ UL++++>\$ P+>++++ L+++ E--- W+ N+ o? K- w--- !O
M-- V-- !PS !PE Y PGP- t+ 5-- X R-- tv- b+ DI>+ !D G e>++(>+++) h-- r* y-(+++)
------END GEEK CODE BLOCK------

```