[tetrinext] Re: Network protocols
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On Fri, 18 Feb 2000, Jonathan Hall wrote:
> On Fri, Feb 18, 2000 at 06:35:39PM -0600, Kevin Kreamer wrote:
[snip]
> > the game would be in place no matter what, the only cheating would be
> > that of machines playing (like bots in Quake); but it is literally
> > impossible to prove that a machine is playing rather than a human).
>
> We can use keyboards with fingerprint identification to ensure that a human
> is present at the console... :-)
>
Uh-huh. Sure. Whatever. :-)
--
Kevin Kreamer
FsckIt on #debian
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