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[tetrinext] Re: Network protocols
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To: tetrinext@xxxxxxxxxxxx
Subject: [tetrinext] Re: Network protocols
From: Kevin Kreamer <kkreamer@xxxxxxxxxx>
Date: Sat, 19 Feb 2000 06:26:59 -0600 (CST)
Reply-to: tetrinext@xxxxxxxxxxxx

On Fri, 18 Feb 2000, Jonathan Hall wrote:
> On Fri, Feb 18, 2000 at 06:35:39PM -0600, Kevin Kreamer wrote:
[snip]
> > the game would be in place no matter what, the only cheating would be
> > that of machines playing (like bots in Quake); but it is literally
> > impossible to prove that a machine is playing rather than a human).  
> 
> We can use keyboards with fingerprint identification to ensure that a human
> is present at the console... :-)
>

Uh-huh.  Sure.  Whatever. :-)

-- 
Kevin Kreamer
FsckIt on #debian




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