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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] RFE status
From: Sam Steingold <sds@xxxxxxx>
Date: Thu, 27 Oct 2005 00:00:17 -0400
Reply-to: sds@xxxxxxx

Over the last months I suggested several RFEs [*].
Some triggered a discussion, some were apparently ignored.
Is there a way to find out their status - i.e., will they be implemented?
If yes, when?
If no, why?

[*]:
1. make national boundaries meaningful:
   settling within someone else's national boundaries and
   crossing the national boundaries with a military unit and
   pilaging
   should require a declaration of war.

2. make siege easier:
   an enemy unit should make it impossible to work neighboring tiles
   (unless the tile is controlled by a friendly unit)

3. make unit stacking more reasonable:
   It makes sense that sinking a transport kills all its passengers.
   One can argue that sinking a carrier should sink all its aircraft
   (I would argue that this should leave at least some of the aircraft
   in the air with the requirement of landing at the end of the turn).
   It does not make any sense that 20 riflemen on one tile
   (non-fortress, non-city) can be destroyed by a single armor attack
   because the top riflemen unit is killed in the attack.
   The MOO1 ship stacking makes much more sense to me.

4. better city scaling:
   larger cities should be able to work larger areas.
   presence of (rail)roads should affect the workable areas too.
   unhappy should start not with 4 (or 3 for large civilizations) but
   with [max(city size/2,4)]
   pollution should be "distributed" over the workable land, so a large
   city with lots of land should be able to produce more without pollution.
   more aggressive (field) units should be acceptable for a large city.
   e.g., [city size/4]+1 for democracy and [city size/3]+1 for republic


thanks.


-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
<http://www.jihadwatch.org/> <http://www.palestinefacts.org/>
<http://www.openvotingconsortium.org/> <http://www.savegushkatif.org>
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