[Freeciv] Re: City utilization range
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If you specify a building requirement for a unit, is the game smart enough to
know if you have something in the same line but
better? ie. the unit requires a Temple, but you've build a Cathedral?
> -----Original Message-----
> From: freeciv-bounce@xxxxxxxxxxx
> [mailto:freeciv-bounce@xxxxxxxxxxx] On Behalf Of Peter Ehrlich
> Sent: Thursday, May 05, 2005 3:02 AM
> To: freeciv@xxxxxxxxxxx
> Subject: [Freeciv] Re: City utilization range
>
> How about something that makes them _want_ to build cities
> far apart, for ex. something bad happens when the ratio of
> cities to city size gets to extreme.
>
> Just my 2 cents.
> --Peter
>
> Peter Schaefer wrote:
>
> >Good luck, I was thinking the land tactical part of freeciv would
> >benefit from more distance between cities. You'd have to
> find a reason
> >though for people not to play smallpox - maybe to have
> buildings from
> >the start.
> >
> >On 5/5/05, Brian Soderblom <brian@xxxxxxxxxxxxx> wrote:
> >
> >
> >>I'd like to change the range that a city can reach for its
> workers -
> >>is t=
> >>
> >>
> >hat possible without major changes, especially to the "City
> >
> >
> >>Map" in the Overview tab?
> >>=20
> >>Ideally, I'd like to see that distance increase with city
> size: size>4
> >>=
> >>
> >>
> >=3D range 1, size>8 =3D range 2, size>16 =3D range 3, etc. I
> >
> >
> >>suspect that would be more work tho.
> >>=20
> >>Anyway, is it possible to change that range in any sort of
> easy manner?
> >>=20
> >>
> >>
> >>
> >
> >
> >
> >
> >
>
>
>
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