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[Freeciv] Re: destroy a city instead of taking it over?
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: destroy a city instead of taking it over?
From: saywhat@xxxxxxxxxxxx (Eddie Anderson)
Date: Tue, 22 Jun 2004 17:18:12 -0400

"Geeslaka Geezonga" <geeslaka@xxxxxxxxxxxxxxxxx> wrote:
>> Is there an option setting or rule that I can modify that will allow
>> me to destroy a city when I conquer it (instead of having to manage

>> Ideally, when
>> I conquer a city, a dialog box would open with two choices:
>> 1) Raze this city
>> 2) Add this city to your civilization
>
>Your idea is a good one, and I'd be glad to see it.
>Have you tried "set killcitizen 15"?
>That will make it destroy any city below size 16.
>Not quite ideal, but it seems better than the current situation.

    This sounds promising.  However, I just did a "exp killc" cmd
(on the FreeCiv server) and read its output.  That explanation of
the "killcitizen" option sounds different from what you describe.

    I tried "set killc 15" in my current game of FreeCiv.
Unfortunately, the FreeCiv server wouldn't allow me to change that
option (because the game was already in progress).  Still, I plan to
try it at the beginning of my next game.

    However, based on the "exp" description, I'm not optimistic
that it will do what I wanted.   Rather, I think that the "15" in
"set killcitizen 15" is a decimal representation of a 4 digit binary
number ('1111'b).  That '1111'b is a representation of 4 binary flag
fields.  Those flags specify which type of (successful) attacks will
cause a city to lose 1 population (per attack).  Also, that
population loss may be suppressed if the city has built city walls.
I know that's true for ground unit attacks.

    But I won't know for certain until I try "set killc 15" in a
game.  Thanks for the suggestion.  I'll let you know if it works.

Eddie



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