[Freeciv] map generation/fairness
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hi!
Hope you're not bored w/ this topic :) Maybe you know i worked on a page
to check the fairness of gen2/3 maps (mainly for duels), it's under
http://pubserver.freeciv.org/~hirisov/mapcheck/ . Now it's start to be
usable i think, here's an example of a map checking:
http://pubserver.freeciv.org/~hirisov/mapcheck/index.phtml?game=292441
This info is only showed after game is finished and processed. When the
game is running, only the player and summary columns are showed from the
tables, and only the last row of front statistics (to avoid give too
much info for players). And of course map is hidden :)
Well the important thing is if somebody wants to work on it to somehow
include a similar thing in the server code (not judge every map, but to
be able to do it automatically if a gen2_duel_fairmap or similar ariable
set and restart the generation in case of "unfair" map), i'd glad to
cooperate. Unfortunatelly i neither enough time nor C experience to do
it myself, but would be hapily share the method it works.
bye, hirisov
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv] map generation/fairness,
Horn Gábor <=
|
|