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[Freeciv] Re: [Freeciv-Dev] map contribution question
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[Freeciv] Re: [Freeciv-Dev] map contribution question

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv] Re: [Freeciv-Dev] map contribution question
From: Horn Gábor <Horn.Gabor@xxxxxxxxxxx>
Date: 24 Aug 2003 15:13:57 +0200

Hi Mike!

I mean it would be nice somehow to set a flag or dunno for a starting
pos, if that is a human or an ai one. But i can imagin a partial
solution too, eg to let the authoir makes comments for the map, and say
'map is for 2 people, one has a wheat at the starting, other has a
food'. Oh, and a map_restart function :) As the ai startings are not
that important, we can set them sg which don't interferee w/ the player
ones.

bye, hirisov

> > ps.: one techinqual qestion :) i made a map w/ civworld. it's for duel,
> > 50x50, aifill 4, spec 320, preset startiong positions. I balanced the 2
> > player island, but not all the 4. That would be very hard i think. I
> > mean to provide equal circumstances in every combination the 2 player
> > can get one of the 4 islands. Is it possible to define which 2 would be
> > the 'player' islands? Or just w/ restarts?
> 
> Interesting, after trying this, the answer is no. Only having X starting
> positions will reduce maxplayers to X. The code in question btw is in
> gamehand.c I suppose that this can be modified somehow, the question is
> how. Since start positions in savegames are only used by scenarios, what
> kind of rules would you like to employ?
> 
> -mike
> 
> 




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