[Freeciv] Re: [Freeciv-Dev] Freeciv Worms tileset report.
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>From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
>To: Arturo Espinosa-Aldama <arturoea@xxxxxxxxxxx>
>CC: freeciv-dev@xxxxxxxxxxx, <freeciv@xxxxxxxxxxx>
>Subject: Re: [Freeciv-Dev] Freeciv Worms tileset report.
>Date: Thu, 21 Aug 2003 14:20:24 +0100 (WET DST)
>
>On Thu, 21 Aug 2003, Arturo Espinosa-Aldama wrote:
>
> >
> > Hi. I gave the tileset another push today, and decided to code a quick
> > webpage:
> >
> > http://www.geocities.com/pupitetris/Code/Freeciv-Worms/index.html
> >
> > There's a screenshot of the tileset in action. Still lots of stuff to do
> > ahead, but it is getting there. I have around 40% of the work done now.
> >
> > Please report back any problems with the webpage.
>
>Very nice! I suggest you add some bevel (i.e. black border) around
>the city walls & fences graphics. This would make them stand out a little
>bit more.
OK, I'll do that. I need all these kind of suggestions, to make it better.
I'm also working on the clipping issues, so the tiles blend more smoothly
between them.
>You have great talent! Keep it up.
Thanks!
>Please do not use copyrighted stuff in any of the final graphics. This
>includes the WORMS(tm) logo, name, etc.
>Do not copy any data files, or parts of files from the game. Only use
>things you did yourself.
>We know how touchy these companies are with things like that.
I'm trying this approach: all the stuff seen on the screenshot is original
work, although I have reproduced a lot of the characters from the game, but
they are not an actual copy of the binary from the game (the data from the
game is in raster format, anyways). They are a re-work of the characters,
although they look almost identical. I have used original graphics for the
intro and radar bitmaps, but I'll change that soon, now that I have lots of
material of my own.
>Perhaps our resident entomologist could suggest a different name?
>:-)
Snails. I think I'll rename it to the Snails Tileset.
Greetings,
Arturo
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