[Freeciv] Capture the flag freeciv [was Re: Re: Speeding Up Games]
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On Mon, 21 Apr 2003, Daniel Herding wrote:
> JW> Aren't there barbarian leader units? Maybe each civ
> JW> could start with a leader, and losing your leader
> JW> means your civ is defeated. I think it would be a
> JW> nice touch if the leader unit got, say, triple defense
> JW> from a palace, so he would spend most of his time in
> JW> the capital city.
>
> That sounds quite boring to me. Everyone would keep his leader in his
First a leader, bit like a King, then a queen, a bishop a knight, ...
sounds like chess to me :)
Which makes me wonder has anyone ever used freeciv as a frontend for a
chess game? (I remember seeing a Quake Battlechess mod, looked amusing).
A differnt type of tactical game build on top of freeciv could certainly
be interesting, a "capture the flag(/leader)" mode, or a Supremacy Rebels
versus established power type game.
> The leader is a 0/0/2 unit. He 'motivates' his nearby troops, i.e.
> when a Phalanx is stacked with the leader, and it is being attacked,
Sounds complicated.
> We would need a new graphic for the Leader unit. (the Barbarian Leader
> uses the Diplomat graphic.)
Would probably be easier to superimpose a marker on top of the
Diplomat graphic than coming up with a whole new graphic.
> Another idea is not to let the game end when the leader is killed, but
> to make it Capture-The-Flag-style. The leader gets the same advantages
sounds like there is potential for a really interesting mod pack. Do any
of the other Civilisation/strategy games have something even close to what
you are thinking of?
> Problem: I don't think that the freeciv code is capable of recognizing
> the original nationality of a unit (not sure what exactly happens
It is much easier to bribe back your own cities, dont know about units
would have to read the code.
If you/anyone starts working on this mod. keep us posted, sounds
interesting.
Later
Alan
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