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[Freeciv] Re: how can we save a network Freeciv game?
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[Freeciv] Re: how can we save a network Freeciv game?

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To: Freeciv users <freeciv@xxxxxxxxxxx>
Cc: paradox@xxxxxxxxxx, webmaster@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv] Re: how can we save a network Freeciv game?
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sat, 10 Aug 2002 12:47:17 +0200

On Sat, Aug 10, 2002 at 12:23:30PM +0200, Reinier Post wrote:
> 
> On Thu, Aug 08, 2002 at 12:54:27PM -0500, keith wrote:
> > I'm scouring the website for the answer to this very basic question - i also
> > read the help file, with no luck.  My friend and i invested several hours in
> > a game, and i've still got it running, but he disconnected, hoping he'd get
> > a chance to save that way, but there was none.
> > 
> > Please advise, or forward to someone who can, if at all possible.  We'd like
> > to get back to the game we started and finish it.
...
> 
> 4) As one of the maintainers of civserver.freeciv.org I would like to give
> players the option to say: restart a server on a given savegame from
> a given game.  This is not a problem for security.  The only problem
> I have with it is the interface.  It can only be available when the
> original savegame is no longer running (to disallow cheating) and
> other savegames than the final one are only available for a limited
> time due to lack of disk space.
> 
> I suppose what we could do is the following:
> 
>  a) add a page to the webserver with the list of available savegames
>     for any given recent, but finished, game
> 
>  b) for every available savegame, add an additional link
>     "restart this game" - clicking it would create a new server,
>     and report on the port number it uses
> 
> Would this be easy enough for you to use?

I'd love it.

> Can you think of a better design?

No.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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