[Freeciv] Re: how can we save a network Freeciv game?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, Aug 10, 2002 at 12:23:30PM +0200, Reinier Post wrote:
> On Thu, Aug 08, 2002 at 12:54:27PM -0500, keith wrote:
> > I'm scouring the website for the answer to this very basic question - i also
> > read the help file, with no luck. My friend and i invested several hours in
> > a game, and i've still got it running, but he disconnected, hoping he'd get
> > a chance to save that way, but there was none.
> > Please advise, or forward to someone who can, if at all possible. We'd like
> > to get back to the game we started and finish it.
> 4) As one of the maintainers of civserver.freeciv.org I would like to give
> players the option to say: restart a server on a given savegame from
> a given game. This is not a problem for security. The only problem
> I have with it is the interface. It can only be available when the
> original savegame is no longer running (to disallow cheating) and
> other savegames than the final one are only available for a limited
> time due to lack of disk space.
> I suppose what we could do is the following:
> a) add a page to the webserver with the list of available savegames
> for any given recent, but finished, game
> b) for every available savegame, add an additional link
> "restart this game" - clicking it would create a new server,
> and report on the port number it uses
> Would this be easy enough for you to use?
I'd love it.
> Can you think of a better design?
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.