[Freeciv] ICS : Are map resources part of the problem?
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Hello,
ICS. I'm new to FreeCiv and have played a number of games over the past month.
I have noticed a lively discussion concerning ICS. It took me a while to
find out
what it is so, for the benefit of other "newbies" reading this, I will
state here that
ICS stands for Infinite City Sprawl (a.k.a. Smallpox) and is a strategy in
which
players attept to win by creating enormous numbers of small cities.
Maps. I just reinstalled Civ2 because I suspected that the maps generated
by FreeCiv's
generator 2 setting might be contributing to making ICS a viable strategy.
I compared maps generated by Civ2 to those generated by FreeCiv.
Resources. I estimate that FreeCiv's maps make possibly twice as many resources
available to cities than do Civ2's maps, especially whales and combinations
of whales
and fish. It is not unusual for a city in FreeCiv to have 2 or 3 whales;
this I found was
rare in Civ2.
Coastal cities. I suspect that this is why players seem to build more
cities on the coasts;
I'm sure there are also strategic reaons for this, but I'm sure the lure of
whale bonuses that
allow the production of large quantities of settlers is irresistible to
ICS-players.
Location. From memory, I recall that locating a city in Civ2 was a
challenge; finding the right
site with the right combination of resources to assure sustained growth was
difficult.
In FreeCiv, I find that I can plop a settler almost anywhere, build a city,
and it will
survive. This leads me to believe that ICS is favoured by FreeCiv's
overly-bountiful maps.
Golf courses. One more thing. From memory, I recall that Civ2 produced what
we nicknamed
"golf courses", relatively large grassy areas with few other resources; I
have not seen this in
FreeCiv's maps. FreeCiv appears to produced completely random distributions
of square types,
with little or no concentrations of single types of squares - deserts,
"golf courses", etc.
Randomness. I expect that this randomness would also favour ICS;
concentrations of land types
would favour the growth of certain cities and hinder the growth of others
- ergo, more variety in
the city populations and production capacities.
Summary.
My point is that ICS is not only a symptom of city proliferation, it is a
symptom of
randomness, which ensures that all cities can develop nearly equally, or
just enough, and an over-
abundance of resources, which makes it too easy to produce large quantities
of settlers.
I am looking forward to your reactions to these thoughts.
Robaire
- [Freeciv] ICS : Are map resources part of the problem?,
R. Miller <=
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