[Freeciv] Re: how to go about hacking the code
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On Thu, Nov 16, 2000 at 11:46:21AM +0530, Vibhu Rishi wrote:
> Hi,
> Cheers for a great game !
>
> Are there any existing design docs for the game ? Where do I start
> looking for the algos and the techniques that go in making the game ?
See
http://www.freeciv.org/contribute.html
http://www.freeciv.org/lxr/source/freeciv_hackers_guide.txt
That's all there is, really, plus the code itself. There is no
'design document' other than this 'hackers guide'.
The freeciv-dev list has a searchable archive; for specific
questions you are likely to find relevant discussions in there.
> 1) AI algorithms.
The AI code is hard to understand; it contains many unclear variables
and lots of heuristics established after playtesting. The author
vanished from the project after completing the AI code 2 years ago.
Thue and others have cleaned it up a little. But it works very well.
> 2) Client window design.
When the MUI and GTK clients were added next to the XAW client,
the GUI code was split into a common and specific part, but this
separation is not perfect (there could be more common code).
> Thanks,
>
> Vibhu..
--
Reinier Post reinpost@xxxxxxxxxx
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