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Cobey H. Schmidt
Engineering Analyst-Testing
VisionTek
847-360-7566
-----Original Message-----
From: Steven Burnap
[mailto:sburnap@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx]
Sent: Thursday, February 24, 2000 8:06 PM
To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Experience and
questions after some games
At 07:02 PM 2/24/00 -0600, you wrote:
>On Fri, Feb 25, 2000 at 11:54:02AM +1100,
David Pfitzner wrote:
> > I suggest that some setting make
barbarians in huts behave like
> > they used to: kill the unit, but don't
actually generate any
> > barbarian units. That way there is a
potential bad outcome
> > (lose your unit), but not the
possibility (at this hypothetical
> > setting) of having your civilisation
actually over-run by the
> > barbarians.
>
> Civ1 and Civ2 seemed to change the
rules for Barbarians. Combat
>was strikingly ineffective on their part.
Frequently seeing 5 Horsemen
>come out of a hut early on still meant that
your Veteran Warrior would
>survive all of their attacks.
This was based on difficulty level. At
diety level, they were very strong. At
chieftan level, they were horrid. They were
never veterans, though, which
often gave you an advantage.
Steve
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