[FreeCiv-Java] Re: scrollable map component & painting units, goto-lines
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woo hoo
I got the source from cvs, built and ran
it came up and I ran out of 'play' time...
Looking good! Congratulations.
Gary
Brian Duff wrote:
hehe, I think I like the third option best :)
I'd probably categorize it as "up". Insofar as you can run the client,
connect to the server and scroll about on the map. However, the major
drawback is that moving stuff about isn't possible yet (although a
collegue of mine is working on this right now and should hopefully be
giving me some code in the next few days.). You can also connect to a
game in progress (hence revealing more interesting parts of the map
support, including cities etc.)
About the thread below: the overlay code I spoke about below is now
checked into CVS; city names are now appearing, and units are ready to
be animated (as I say, just waiting for Dom's changes to see this in
action...)
See the screenshots on http://www.dubh.org/projects/jfreeciv to get an
idea of what's complete... I update them fairly regularly as new
functionality is added.
Brian
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What's the state of the code in CVS?
up?
mostly up?
get it and find out yourself... :-) ?
none of the above... ?
Gary
Brian Duff wrote:
> I had to rewrite a lot of code because of changes to the tilespec
stuff in
> 1.10 (and 1.12 again). But, I thought the overlays were cool too,
and we
> still have your code.. don't worry, they will return :)
>
> I'm using 1.12.0 for testing at the moment.
>
> Brian
>
>
>>-----Original Message-----
>>From: freeciv-java-bounce@xxxxxxxxxxx
>>[mailto:freeciv-java-bounce@xxxxxxxxxxx]On Behalf Of Artur
Biesiadowski
>>Sent: 13 November 2001 13:44
>>To: freeciv-java
>>Subject: [FreeCiv-Java] Re: scrollable map component & painting
units,
>>goto-lines etc
>>
>>
>>Brian Duff wrote:
>>
>>
>>
>>>I need to do some make sure the parts of this code which deal
with unit
>>>sprites (and their various overlays and indicators) is separated out
>>>properly. Likewise with the goto lines, which I'm not handling
>>>
>>at all yet,
>>
>>>and I think this may also apply to text overlays, such as city
names and
>>>production captions.
>>>
>>
>>So city/settler overlays are here no more ?
>>
>>http://thenut.eti.pg.gda.pl/~abies/freeciv/ss/fcss04.png
>>
>>Sad, this was the part I was most proud of (second was nuke
explosion :)
>>
>>BTW, which server version you use now for testing ?
>>
>>
>>Artur
>>
>>
>>
>>
>
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