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[freeciv-i18n] Re: Manual translation and updates

[freeciv-i18n] Re: Manual translation and updates

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To: Freeciv I18n <freeciv-i18n@xxxxxxxxxxx>, brandon@xxxxxxxxxxxxxx
Subject: [freeciv-i18n] Re: Manual translation and updates
From: Paul Zastoupil <paul@xxxxxxxxxxxxx>
Date: Fri, 10 Jan 2003 09:39:29 -0800

On Fri, Jan 10, 2003 at 04:02:49PM +0100, Christian Knoke wrote:
> Hi,
> thanks to Viktor Horvath, we will soon have a german translation
> of the game manual. This runs me into a couple of questions:
> The manual is work in progess. How do people update their
> translations? Currently i make a diff between the old and new
> english version and try to figure out what has changed. Maybe
> someone has a better method, or a tool at hand?
> I see there are 3 versions of the new manual, for trident, isotrident,
> and hires graphics, respectively. I see there are also 3 physical
> representations of the html files. This makes updates and translations
> hard.
> It looks as the html files for the var. graphics differ only in 
> the height and width attributes for some images. It looks as these
> attributes are the actual sizes of the png files. So I wonder if the
> attributes are necessary at all?
> I removed them and couldn't find a difference with Opera 6 and Beonex
> browsers. Are there any problems with these files to expect when the
> gfx attributes are removed?
> So I moved the html files into a new /manual/html/ directory and
> set up links for them in the /manual/<tileset>/ dirs:
> chris@max:~/freeciv/mymanual/hires> for i in ../html/*.html ; do 
> ln -s $i ${i##*/} ; done
> and everything seems to work fine.
> I don't know, though, whether cvs can set up these symbolic links.

No, cvs can't.  When I first saw how the manual was done I thought we
ought to just have one set of phtml file and send the tileset as a
variable (e.g. /manual/index.phtml?tiles=trident ).

Paul Zastoupil

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