[Freeciv-Dev] (PR#20503) AI & caravans
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20503 >
> [cazfi74@xxxxxxxxx - Вск. Сен. 10 15:40:45 2006]:
>
> Alexander Sayenko wrote:
> >
> > I am wondering, why does AI attack Caravans? The trade routes work
> > perfetcly regardless of the fact whether you are in the state of
war or
> > not. Thus, it is a little bit stupid that the AI attacks a Caravan
thus
> > preventing himself from taking benefits.
>
> Player actually establishing trade route benefits much more of it
than
> other player due to instant tax + science bonus. You don't want to
give
> that bonus to your enemy.
I am not sure it is so. I have established three trade routes from
three different cities to one AI city. Then I decided to check the AI
trade bonus (in the observer mode). It was HUGE!!!, just because three
top cities of mine have established the trade routes to this city.
That's why I see no logic in the AI actions when it tries to kill my
Caravans.
One solution to this problem is the unidirectional trade route (another
solution was to diminish the effect of the trade routes when you are in
the state of war). Then, of course, AI does not benefit from the fact
that your Caravan arrives and can kill it safely.
Sincerely,
Alexander Sayenko
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