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[Freeciv-Dev] Re: (PR#18815) bug with too many supported units in a city

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To: voker57@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#18815) bug with too many supported units in a city
From: "Egor Vyscrebentsov" <evyscr@xxxxxxxxx>
Date: Sat, 26 Aug 2006 11:17:39 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18815 >

On Mon, 24 Jul 2006 Voker57 wrote:
> On Mon, 24 Jul 2006 Egor Vyscrebentsov wrote:
> > On Mon, 24 Jul 2006 01:11:55 Voker57 wrote:
> >> > Hi
> >> > I am using freeciv 2.0.8 +пел for windows and it crashes when one
> >                              gtk
> >> > of cities reaches reallly big manufacturing rate(~30) and/or too
> >> > of many units
> >> > (~10). Please help me with a solution!
> >> > P.S. In 2.1.0 it is not fixed
> >>
> >> I have investigated more. This happens when number of
> >> supported/presented units is too big to fit in its section in city
> >> window. After moving forces out of city or changing their hometown
> >> problem solves
> >
> > Is savegame, from which this bug is reproducible, available?
> 
> Here, st.petersburg is inaccessible.

Still reproductible with beta2 on win xp. GTK problem under windows?
(Of course, there is no this problem under linux)

PS 2 jdorje and others:  I'm not sure that client-win32 is right queue
for this bug.

-- 
Thanks, evyscr





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