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[Freeciv-Dev] Re: (PR#19822) bug in path_finding.c
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[Freeciv-Dev] Re: (PR#19822) bug in path_finding.c

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To: arno.@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#19822) bug in path_finding.c
From: "Jason Dorje Short" <jdorje@xxxxxxxxx>
Date: Wed, 23 Aug 2006 09:34:49 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19822 >

Excellent analysis.  I had never realized the danger pathfinding wasn't 
dijkstra, but of course you are right.

On a related note, can we remove dangerous tiles?  Already glacier is no 
longer dangerous (it can be made impassable/non-native to make it more 
realistic).  For triremes we should create 2 ocean types and make one of 
them non-native/impassable.  The problem then is air units.

-jason





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