[Freeciv-Dev] (PR#19574) Choosing a unit collapses client
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19574 >
Dear Freeciv Developers!
I try to implement Magic ruleset for Freeciv-2.1.0-beta2-gtk2 (for WinXP), and
it mostly works.
But, when I choose a unit to produce in city window, at some units, client (?)
collapses.
I can see those units in techtree, the help shows the unit properties well.
There is the image in the city production list to choose, but when I click on
it, the program collapses immediately.
It is interesting, that it occurs only with units above a certain unit count.
Client collapses only if I choose a unit which is above the 56th unit (default
ruleset uses about 56 units?).
Best Regards,
Zoltán Lakatos
Dear Freeciv Developers!
I try to implement Magic ruleset for
Freeciv-2.1.0-beta2-gtk2 (for WinXP), and it mostly works.
But, when I choose a unit to produce in city
window, at some units, client (?) collapses.
I can see those units in techtree, the help shows
the unit properties well.
There is the image in the city production
list to choose, but when I click on it, the program collapses immediately.
It is interesting, that it occurs only with units
above a certain unit count. Client collapses only if I choose a unit which is
above the 56th unit (default ruleset uses about 56 units?).
Best Regards,
Zoltán Lakatos
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- [Freeciv-Dev] (PR#19574) Choosing a unit collapses client,
Zoltán Lakatos <=
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