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[Freeciv-Dev] (PR#19574) Choosing a unit collapses client
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Subject: [Freeciv-Dev] (PR#19574) Choosing a unit collapses client
From: "Zoltán Lakatos" <lakatoszoltan@xxxxxxxxxx>
Date: Mon, 14 Aug 2006 12:49:54 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19574 >


Dear Freeciv Developers!

I try to implement Magic ruleset for Freeciv-2.1.0-beta2-gtk2 (for WinXP), and 
it mostly works.

But, when I choose a unit to produce in city window, at some units, client (?) 
collapses.
I can see those units in techtree, the help shows the unit properties well.
There is the image in the city production list to choose, but when I click on 
it, the program collapses immediately. 

It is interesting, that it occurs only with units above a certain unit count. 
Client collapses only if I choose a unit which is above the 56th unit (default 
ruleset uses about 56 units?).

Best Regards,
Zoltán Lakatos

 
Dear Freeciv Developers!
 
I try to implement Magic ruleset for Freeciv-2.1.0-beta2-gtk2 (for WinXP), and it mostly works.
 
But, when I choose a unit to produce in city window, at some units, client (?) collapses.
I can see those units in techtree, the help shows the unit properties well.
There is the image in the city production list to choose, but when I click on it, the program collapses immediately.
 
It is interesting, that it occurs only with units above a certain unit count. Client collapses only if I choose a unit which is above the 56th unit (default ruleset uses about 56 units?).
 
Best Regards,
Zoltán Lakatos
 

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