[Freeciv-Dev] Re: (PR#10359) Saving changes game state
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=10359 >
Marko Lindqvist wrote:
>
> It seems that simply (auto)saving a game changes its state. Usually
> this is difficult to notice - when you are not saving there is no save
> games to compare.
I'm reopening this ticket. Attached autogame has saveturns setting of
25. First autosave it produces is for year 2750 BC. If one changes
saveturns setting to 1, it will produce different autosave for 2750 BC.
Revision used 12145 trunk.
- ML
set savename hardReg
set timeout -1
hard
create Uber
#normal
create Cazfi
#novice
create Me
#easy
create Friendo
set aifill 10
set saveturns 25
set endyear 2200
set startunits c
set generator 5
#normal
set gameseed 1101920552
set mapseed 1723760976
set gamelog 30
start
- [Freeciv-Dev] Re: (PR#10359) Saving changes game state,
Marko Lindqvist <=
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