Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2006:
[Freeciv-Dev] Re: (PR#10359) Saving changes game state
Home

[Freeciv-Dev] Re: (PR#10359) Saving changes game state

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10359) Saving changes game state
From: "Marko Lindqvist" <cazfi74@xxxxxxxxx>
Date: Sun, 23 Jul 2006 09:31:19 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=10359 >

Marko Lindqvist wrote:
> 
>   It seems that simply (auto)saving a game changes its state. Usually 
> this is difficult to notice - when you are not saving there is no save 
> games to compare.

  I'm reopening this ticket. Attached autogame has saveturns setting of 
25. First autosave it produces is for year 2750 BC. If one changes 
saveturns setting to 1, it will produce different autosave for 2750 BC.
  Revision used 12145 trunk.


  - ML

set savename hardReg

set timeout -1
hard
create Uber
#normal
create Cazfi
#novice
create Me
#easy
create Friendo
set aifill 10
set saveturns 25
set endyear 2200
set startunits c
set generator 5

#normal

set gameseed  1101920552
set mapseed   1723760976

set gamelog   30

start

[Prev in Thread] Current Thread [Next in Thread]