[Freeciv-Dev] Re: (PR#16868) Bug Report and Feedback on Freeciv-gtk2-2.1
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To: |
cp@xxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: (PR#16868) Bug Report and Feedback on Freeciv-gtk2-2.1.0-beta1 [WinXP] |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sat, 20 May 2006 12:39:34 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=16868 >
On Sat, 6 May 2006, cp@xxxxxxxxx wrote:
> AI-Diplomany asks me to declare war on dead players.
I see this could happen if a player died while on a countdown to war
against that player. The attached patch should fix this.
- Per
Index: ai/advdiplomacy.c
===================================================================
--- ai/advdiplomacy.c (revision 11981)
+++ ai/advdiplomacy.c (working copy)
@@ -1070,6 +1070,7 @@
struct ai_dip_intel *adip = &ai->diplomacy.player_intel[target->player_no];
assert(pplayer != target);
+ assert(target->is_alive);
switch (reason) {
case WAR_REASON_SPACE:
@@ -1397,6 +1398,10 @@
struct ai_dip_intel *adip =
&ai->diplomacy.player_intel[aplayer->player_no];
+ if (!aplayer->is_alive) {
+ adip->countdown = -1;
+ continue;
+ }
if (adip->countdown > 0) {
adip->countdown--;
} else if (adip->countdown == 0) {
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